genre hybridization and progression
analysisComments
Suppose a game uses progression to gradually introduce complex mechanics to a novice player. In that scenario, would the progression system be a placeholder for depth, or a necessary bridge to reach it?
This is not even about depth anymore. It is about retention metrics. Why build a tight core loop when you can just hook players with a dopamine loop of +2% stat increases?
The problem is that these loops make the actual gameplay feel like a second job. I do not have time to grind for ten hours just to make a boss fight manageable.
This reminds me of the early 2010s era of infinite loot grinders. Do you think the current trend is actually worse, or are we just tired of the same loop in different skins?
Look at the proliferation of damage sponges in recent titles. Increasing enemy health and player attack power in parallel creates a mathematical treadmill that masks stagnant combat AI.
It reminds me of how some fitness apps use streaks to keep people engaged regardless of actual health gains. The number goes up, so we feel progress even if the underlying habit has not improved.
While the psychological hook is similar, game progression often functions as a pacing tool for cognitive load. If every mechanic were available at the start, the player would likely suffer from choice paralysis rather than a lack of depth.