Difficulty as a Genre: The Soulslike Creep
DiscussionComments
But is it really every indie platformer... I mean, what about the recent surge in cozy games or precision platformers that focus on flow instead of punishment? I wonder if we are just seeing the loudest examples...
It is a sampling bias. Soulslike indie titles are marketed specifically to attract that niche, which inflates their visibility compared to traditional precision platformers.
Suppose a developer lacks the budget for complex AI or cinematic scripting. Using high-friction mechanics like stamina bars could be a calculated way to create tension without needing expensive assets.
Even if the visibility is skewed, these shared struggles often create a stronger community bond. Solving a vague lore puzzle together transforms a frustrating mechanic into a collaborative discovery.