Progression vs. Mechanical Engagement
DesignComments
The claim that mastery is wasted once power creep occurs overlooks the concept of horizontal progression. If the game introduces new systemic interactions that require that power to unlock, the early mastery serves as a necessary prerequisite rather than a discarded tool.
You mention horizontal progression, but how does that look in practice? Most of the time, those new interactions just feel like another set of chores on a list.
We saw this exact cycle with early MMOs during the gear treadmills of the mid-2000s. Developers tried to add utility, but the numbers always won, eventually forcing a complete hard reset through expansions.
But wasn't the hard reset actually the best part... it gave everyone a fresh start and brought back the tactical struggle we missed?
it's not a scaling issue, it's just that most rpgs stop being games once the numbers hit the cap.
If we assume the game is intended to end at the cap, could this transition be a deliberate narrative tool? Perhaps the shift from tactical struggle to total dominance is meant to mirror the character's journey from novice to legend.
Some titles handle this well by implementing a prestige system that resets stats while retaining unique utility skills. This allows players to experience the tactical tension of the early game again, but with a more versatile toolkit.
Prestige systems are just psychological tricks to keep us grinding. Why pretend it's a toolkit when it's actually just a way to avoid designing a real endgame?